#include "..\include\Tutoriel1App.h"

Tutoriel1App::Tutoriel1App(void)
{
}

Tutoriel1App::~Tutoriel1App(void)
{
}

void Tutoriel1App::createScene(void){
	Entity* ent=mSceneMgr->createEntity("Robot 1","robot.mesh");
	SceneNode* node=mSceneMgr->getRootSceneNode()->createChildSceneNode("Robot noeud 1",Vector3(50,0,0));
	node->attachObject(ent);

	node->yaw(Degree(-90));

	ent=mSceneMgr->createEntity("Robot 2","robot.mesh");
	node=mSceneMgr->getRootSceneNode()->createChildSceneNode("Robot noeud 2",Vector3(50,0,0));
	node->attachObject(ent);

	node->pitch(Degree(90));

	ent=mSceneMgr->createEntity("Robot 3","robot.mesh");
	node=mSceneMgr->getRootSceneNode()->createChildSceneNode("Robot noeud 3",Vector3(50,0,0));
	node->attachObject(ent);

	node->pitch(Degree(-90));

}